Coming soon

Risk the bag.
Beat the clock.

Kit up in Underside, drop into a collapsing ruin, and pull artifacts out before the lights die. The Hollow is lethal, but the locker is safe.

What is Hollow Dive?

Hollow Dive is a session-based extraction looter set in the crumbling ruins beneath Underside. You kit up a Diver with gear you've scavenged or bought, drop into a procedurally twisted Hollow, and race to extract with artifacts before the collapse timer runs out. Every run is a gamble: bring the loot home and your loadout grows stronger; die down there and only your insured item makes it back.

A look inside Hollow Dive

Gameplay preview of Hollow Dive

Three rules of the dive

Not a raid. Not a battle royale. A clean extract is the win.

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The bag is the stakes

Everything you carry into the Hollow β€” weapons, gadgets, and resources β€” is on the line. Only items locked in your locker or marked as insured survive a failed run, so choosing what to bring and what to leave behind is half the strategy.

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The clock is the boss

Each dive has a hard collapse timer. You must reach one of two extract plates, stand still for four seconds to channel out, and beat the clock while threats spawn between you and the exit.

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Bots run the same dives

When you're offline, AI rival crews keep diving, looting, and listing gear on the market. Log back in to find the leaderboard and economy have shifted without you.

How a run plays

From the Bell to the plate β€” every decision costs time.

1

Kit up

Pick Breaker, Wisp, or Anchor. Load from stash and pay the toll.

2

Drop in

Cut crates, read telegraphs, and decide if the encrypted cache is worth the spawn.

3

Channel out

Stand still on an extract plate for four seconds. Moving cancels. So do nicks.

4

Sell or insure

Dump to stash, list gear on the board, and mark one weapon for the next run.

What to expect

Hollow Dive is built around short, high-stakes runs and a persistent gear loop. Here's what you'll actually do.

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Procedural ruins

Each drop lands you in a freshly twisted layout of corridors, caches, and hazards, so no two dives play out the same way.

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Three diver classes

Pick Breaker for melee pressure, Wisp for mobility and recon, or Anchor for holding ground and protecting the extract.

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Risk / reward extraction

Push deeper for rarer artifacts and bigger payouts, but every extra room costs time and raises the chance you lose it all.

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Stash and market

Bank your finds in a persistent locker, list surplus gear for sale, and buy better kit from other players' listings.

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Living offline economy

AI crews loot and trade while you're away, so prices, leaderboards, and the world state evolve around the clock.

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One account, every game

Your Tenshin Arts account carries progress and social hooks across the whole studio, with Hollow Dive joining the roster.

The Bell is still ringing.

One Tenshin Arts account opens every game. Hollow Dive is gearing up.